package com.mcodesal.framework;

import javax.microedition.khronos.opengles.GL10;


import android.view.MotionEvent;

public class GameState {
	
	protected GameEngine engine;
	public GameState(GameEngine engine) {
		this.engine = engine;
	}
	
	public void initialize(GL10 gl, int width, int height) {}
	
    public void handleTouchEvent(MotionEvent event) {}
    
	public void update(long gameTime) {}

    public void render(GL10 gl) {}
}
